Agent integrations
Skills
Editor skills that teach agents Pax blocks, effects, validation, and export workflows.
Pax skills are markdown instruction files agents read to install assets correctly, respect brand tokens, honor performance tiers, and validate before export.
Skills complement MCP tools: MCP executes structured commands; skills teach judgment about when and how to use them.
Install integrations
paxfx install cursor
paxfx install claude
paxfx install codex
paxfx install opencode
paxfx install all
pnpm paxfx integrations statusSee per-editor guides: Cursor, Claude Code, Codex, OpenCode.
Creative-engineering protocol
All creative work follows the production loop documented in Creative-engineering protocol. Install generated instructions into your project:
paxfx protocol install
paxfx protocol parityStart with the orchestrator skill pax-protocol, then use medium-specific skills below.
Skill library
Thirteen skills ship in the repository under skills/:
| Skill | Teaches |
|---|---|
pax-protocol | Full Understand→Ship loop, direction schema, ship gates |
pax-brand | Repository scanning, brand profiles, context export |
pax-blocks | Installing and composing registry blocks and templates |
pax-lottie | Recipe-driven Lottie creation, validation, repair, optimize |
pax-interactive | dotLottie state machines, keyboard states, reduced motion |
pax-web-creative | Canvas/WebGL effects, tiers, and WebGL hero scenes |
pax-worlds | Graph worlds generated from repository content |
pax-splats | Prepared Gaussian-splat inspection and honest boundaries |
pax-preview | Preview studio, inspection, comparison, refine snapshots |
pax-qa | Deterministic critic checks and high-confidence repair |
pax-export | Export formats, capability gating, reproducibility manifests |
pax-document | Documenting generated work so it stays reproducible |
Pax Blocks skill
The blocks skill covers the registry:
- When to use blocks vs atomic components
- Category, kind, and collection filters (
hero,text,shader,acid,editorial) - Brand token bindings (
--pax-paper,--pax-ink,--pax-acid,--pax-night,--pax-chroma,--pax-prism-1/2/3) - Motion personalities (
pax-precise,pax-editorial,pax-pulse,pax-acid,pax-drift) - Reduced-motion and performance tier rules
- An acid hero composition walkthrough (which shader stage, kinetic text, and personality to combine)
- MCP tools:
blocks_list,blocks_search,blocks_collections,blocks_inspect,blocks_add,motion_personalities
paxfx blocks list --category hero --kind block
paxfx blocks list --collection acid
paxfx blocks collections
paxfx blocks inspect block-hero-editorial-01
paxfx add blocks/block-hero-editorial-01
paxfx blocks doctorBrowse live previews in the workspace.
What agents should do
- Prefer registry assets over inventing motion from scratch
- Run doctor commands before shipping (
paxfx blocks doctor,paxfx effects doctor) - Validate scenes with
paxfx lottie validateor MCP equivalents - Respect reduced motion on every animated surface
- Export with manifests so output stays reproducible
MCP + skills together
| Layer | Purpose |
|---|---|
| Skills | Teach conventions, composition rules, and quality bar |
| MCP | Execute init, scene ops, blocks/effects install, preview, export |
| CLI | Human and CI workflows with the same primitives |
See MCP for the full tool reference.
Next steps
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