Agent skills

Taste, installed as a skill.

Thirteen skill packs teach your editor's agent when to reach for Pax, which command does what, and where the honest boundaries are. The agent stops improvising creative code and starts citing reviewed work by id.

One command per editor

Each installer writes the skill files where your editor expects them and pairs them with the MCP server. paxfx install all covers every editor at once.

The curriculum, pack by pack

Counted from the repository's skills/ directory. Thirteen packs: one protocol orchestrator plus twelve medium-specific packs. Each pack is a focused brief: workflow, commands, and the failure modes to avoid.

  • pax-protocolCreative-engineering loop: Direct before build, proof before ship.
  • pax-blocksInstalling and composing blocks, components, and templates.
  • pax-brandReading a project's brand from the repository before styling it.
  • pax-web-creativeCanvas and WebGL effects, motion primitives, hero scenes.
  • pax-lottieCreating, validating, and optimizing Lottie animation.
  • pax-interactivedotLottie state machines with keyboard and reduced-motion states.
  • pax-previewPreviewing and iterating on generated work before export.
  • pax-qaChecking and repairing creative work before it ships.
  • pax-exportExporting scenes into shippable formats.
  • pax-documentRecording how work was made so anyone can reproduce it.
  • pax-videoDeterministic demo and launch video rendering.
  • pax-worldsBuilding navigable graph worlds from repository content.
  • pax-splatsWorking with prepared Gaussian-splat assets, honestly bounded.